HOW
TO PLAY SKIP-BO |
AGES:
7 and Up |
PLAYERS:
2 to 6, individually or partnered. |
OBJECT:
To the be the first player to play all the cards in your
STOCK pile by playing cards in numerical order, 1 through 12. |
YOU
SHOULD HAVE: A deck with 144 cards numbered 1 through
12, plus 18 SKIP-BO cards for a total of 162. Remove any blank
cards -- these are not used during play.
Please
remove all components from the package and compare them to the
components list, if any are missing, please call 1-800-524-TOYS
USING
3 Standard 52 Card Decks:
Rank
of Cards:
A
= 1 |
2
= 3 |
3
= 3 |
4
= 4 |
5
= 5 |
6
= 7 |
7
= 7 |
8
= 8 |
9
= 9 |
10
= 10 |
J
= 11 |
Q
= 12 |
K
= Wild Card /
SKIP-BO |
|
|
THE
OBJECT |
The First player to use up all
the cards in his/her STOCK pile wins. |
LET'S
START |
After the deck is shuffled,
each player draws a card. The person with the highest card deals. (SKIP-BO
cards don't count.) The deal moves to the left after each game. When there
are 2 to 4 players, the dealer deals 30 cards to each player, with 5 or
more players, 20 cards are dealt. The cards are dealt face down and they
become you STOCK pile. Each player turns the top card of his/her STOCK
pile face up on top of the pile, without looking at any of the other cards
in the pile. The dealer then places the remainder of the deck face down in
the center of the play area to form the DRAW pile (where you'll be able to
draw additional cards). |
HOW
TO SET UP PLAY |
In
the center area of play, right near the DRAW pile, up to four BUILDING
piles will be created for all players to use during play. In addition,
each player will have in front of them a STOCK pile and up to 4 DISCARD
piles. (See illustration, below.)
IMPORTANT
NOTE: BUILDING piles and DISCARD piles are developed through play
(indicated by dotted lines, below). No cards are in this area at the
beginning of the game. Also, SKIP-BO cards are wild. This is important.
|
FURTHER
EXPLANATION OF CARD PILES |
-
Stock
Pile: Each player has one STOCK pile,
placed face down on their right, with the top card of the pile always
turned face-up on top.
-
Draw
Pile: After the deal, the remaining cards
are placed face down in the center of the table to form the DRAW pile.
-
Building
Piles: During play up to four BUILDING piles
can be started. Only a 1 or SKIP-BO card start a BUILDING pile. Each
pile is then built up numerically in sequence, 1 through 12. Since
SKIP-Bo cards are wild, they can start a BUILDING pile, and can be
played as any other number, too. Once a pile of 12 cards has been
completed, it is removed, and new pile is started in its place.
-
Discard
Pile: During play, each player may build up
to four DISCARD piles to the left of their STOCK pile. They can build
up any number of cards in any order in the DISCARD piles, but may only
play the top card.
|
HOW
TO PLAY |
The
person to the left of the dealer starts.
Draw
5 cards from the DRAW pile. If you have a SKIP-BO card or a number 1 card
on top of your STOCK pile or in your hand, you may use it to start a
BUILDING pile in the center of the play area. You may then continue by
playing another card from your STOCK pile onto a BUILDING pile. If you
play all 5 cards, draw 5 more and continue playing. If you can't make a
play or just don't want to, end your turn by discarding one of the cards
from your hand onto one of your four DISCARD piles.
On
your second and succeeding turns, first draw enough of cards to bring your
hand back up to 5. You may then add to the BUILDING piles (always in
sequential order) by playing the top card from your STOCK pile, DISCARD
pile or from your hand. But remember, the winner is the one who plays all
the cards in their STOCK pile, so it's best to always use the playable
cards from that pile first. If the DRAW pile is used up, the cards from
the completed BUILDING piles are shuffled and become the new DRAW pile. |
SCORING
AND WINNING |
You may wish to play several
games and keep score: The winner of each game scores 5 points for each
card remaining in his opponents' STOCK piles, plus 25 points for winning
the game. The first person to collect 500 points wins. |
PARTNERSHIP |
All
the rules stay the same except the following:
During
your turn, you can play from both your STOCK and DISCARD piles and your
partners'. However, during your turn, your partner must keep quiet. Only
the player taking their turn can ask their partner to a make a play, i.e.,
"Partner, play your SKIP-BO as a 7" or "Partner, play your
9." Any player guilty of cheating must take 2 cards from the draw
pile and place them in their SOCK pile without looking at them. The game
is over when both STOCK piles of one team are finished. |
SPECIAL
SITUATIONS: |
-
If
you inadvertently draw too many cards, you must shuffle the extra
cards drawn into your own STOCK pile.
-
If
a player draws and plays out of turn and the error is noticed by
another player before this illegal turn is finished, then the illegal
turn stops immediately and the play reverts to the proper order.
However, when it becomes the play of the player who went out of turn,
then that player suffers the penalty of having to play without drawing
from the DRAW pile first. But if a player plays out of turn and
completes his turn without being noticed, the play is considered
legal. Play resumes as normal, starting with the player to the left of
the out-of-turn player.
-
In
partnership play, both partners can continue to play from their
remaining DISCARD or BUILDING piles even if one of the STOCK piles is
finished.
|
SET-UP
NOTE |
-
A
player's four DISCARD piles are imaginary until he/she starts them
during play.
-
The
BUILDING piles are imaginary until started by the players during the
game.
-
Remember:
The object of the game is to get rid of the cards from your (and your
partner's, if playing teams) STOCK piles.
|
SHORT
GAME |
For players
wishing to play a short version of SKIP-BO, the dealer deals a STOCK pile
of 10 cards to each player. All other rules remain the same. |
© 1999 Mattel,
Inc. |
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